What the Clinic Does
The Clinic is your base's first line of defense against overwork. While a pal with Medicine Production staffs it, the whole base gets a passive suppression of SAN depletion and a reduced chance of pals developing illnesses and injuries. The structure itself contributes a +10% base to both effects — the rest comes from the pharmacist you assign.
How to Use It
- Unlocked at level 24 in the technology tree for 2 technology points.
- It's genuinely cheap for what it does — 20 Cloth, 15 Nails, and 10 Wooden Boards — and it consumes no power.
- The effect covers the entire base — one Clinic is all a base needs.
How Much the Pharmacist's Level Matters
A lot — the assigned pal's Medicine Production level adds to the Clinic's base rates, and it decides which ailments the clinic can treat at all. Per the game's settings:
- Illness prevention scales steeply with level: +5% at Lv. 1, +20% at Lv. 4, +30% at Lv. 5, and +50% at Lv. 10. Combined with the Clinic's base 10%, that's 15% total protection from a novice but 60% from a master pharmacist — four times the effect.
- SAN depletion suppression scales more gently: +5% at Lv. 1–3, +10% at Lv. 4–6, and +15% at Lv. 7–10 (so 15% to 25% total).
- Treatment is gated by level. Each ailment requires a minimum Medicine Production level to cure: Sick needs Lv. 1, Sprain Lv. 2, Overfull Lv. 3, Ulcer Lv. 4, Fracture Lv. 5, Weakened Lv. 6, and Depressed Lv. 7. A Lv. 1 pharmacist can only handle common sickness — anything worse sits untreated until you medicate it yourself.
- The base's hygiene stars track total illness prevention: 1★ up to 19%, 2★ from 20%, 3★ from 39%, 4★ from 71%, and 5★ from 90%. Since the Clinic maxes out at 60% (Lv. 10 worker), it can never exceed 3★.
Tips
Staff the Clinic with the highest Medicine Production pal you can spare — the jump from Lv. 1 to even Lv. 4–5 is dramatic, and Lv. 7 is the practical target since it unlocks treatment of every ailment type. As the in-game description admits, though, the Clinic's sanitation "has its limits": the Ancient Clinic uses the same per-level worker bonuses on a base of 40% instead of 10%, and is the only clinic that can reach the full 5★ hygiene rating. Build the Clinic the moment it unlocks, run it through the mid-game, and treat the Ancient Clinic as its direct replacement once you can afford one.
No items can be crafted at this structure.