
Can be ridden. While in party, all Party Pals' Active Skill cooldowns are reduced by 30% whenever you defeat an enemy. (Does not stack)
| Lv. | Effect |
|---|---|
| 1 | Defeat Enemy Active Skill Cool Time Decrease+30% (Pal) |
| 2 | Defeat Enemy Active Skill Cool Time Decrease+34% (Pal) |
| 3 | Defeat Enemy Active Skill Cool Time Decrease+40% (Pal) |
| 4 | Defeat Enemy Active Skill Cool Time Decrease+48% (Pal) |
| 5 | Defeat Enemy Active Skill Cool Time Decrease+60% (Pal) |
| 1 | 2 | 100.00 | |
| 1 | 1 | 50.00 | |
| 1 | 1 | 15.00 |
Hurls a ball of fire straight at an enemy.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Fires three flaming arrows in succession that home in on an enemy.
Quickly discharges dark energy, damaging those around it.
Fires three balls of malice that relentlessly pursue an enemy.
Maraith's exclusive skill. While running slowly, it continuously launches flickering fireballs toward the enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Charges dark energy before blasting enemies with a powerful beam.
Fires a menacing ball of dark energy that pursues enemies.
Maraith Saddle



