
Can be ridden. Can perform a double jump while mounted. While in party, increases Defense of Ice Pals by 15%. (Does not stack)
| Lv. | Effect |
|---|---|
| 1 | Defense+15% (Pal) |
| 2 | Defense+17% (Pal) Movement Speed+10% (Pal) |
| 3 | Defense+20% (Pal) Movement Speed+12% (Pal) |
| 4 | Defense+24% (Pal) Movement Speed+15% (Pal) |
| 5 | Defense+30% (Pal) Movement Speed+20% (Pal) |
| 1 | 10 | 10.00 | |
| 1 | 5 | 5.00 | |
| 1 | 1 | 2.00 | |
| 1 | 2 | 2.50 | |
| 1 | 3 | 3.33 | |
| 1 | 2 | 100.00 | |
| 1 | 3 | 50.00 | |
| 1 | 3 | 50.00 |
Hurls sticky mud at an enemy.
Creates a crescent blade of ice and hurls it forward.
Summons a sharp ice lance under an enemy.
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
Rayhound Cryst's exclusive skill. Generates ice pillars ahead and charges forward at high speed through the gaps between them.
Generates pillars of ice that move in a straight line in three directions.
Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.
Creates numerous lumps of ice that are consecutively dropped on a foe's head.








