What the Statue of Power Does

The Statue of Power handles two separate permanent upgrade systems behind one interaction prompt: offering Lifmunk Effigies and the other effigies to enhance your own character, and spending Pal Souls to raise a pal's rank. In the game files it's the only build object driven by the PalMapObjectCharacterStatusOperatorModel class.

How to Build It

  • Unlocked at level 9 for 2 ordinary technology points — unlike most of the pal-training structures, it isn't a boss technology and costs you no Ancient Technology Points.
  • Dirt cheap: 20 Stone and 10 Paldium Fragments, with 5,000 build work.
  • It consumes no power and needs no assigned pal, but it must be placed inside a base's radius.
  • There's no per-base build cap, but there's no reason to build more than one — enhancements are stored on the character, not the statue.

Pal Souls: Every Rank and What It Costs

Soul enhancement runs 20 ranks, and the cost curve is uneven in a way the in-game UI never shows you. Straight from the game's upgrade table:

Ranks Soul required Per rank Subtotal
1–4 Small Pal Soul 1, 2, 3, 4 10
5–7 Medium Pal Soul 1, 2, 3 6
8–10 Large Pal Soul 1, 2, 3 6
11–20 Giant Pal Soul 1, 2, 2, 3, 3, 3, 4, 4, 4, 4 30

Taking a single pal from rank 0 to rank 20 costs 52 souls — 10 Small, 6 Medium, 6 Large and 30 Giant. Note how lopsided that is: the last ten ranks alone eat 30 Giant Pal Souls, more than the other three tiers put together.

The same table carries a gold cost for resetting an enhancement, scaling with the rank you're resetting from — 100 Gold at rank 1, 3,000 at rank 10, and 30,000 at rank 20.

Where Pal Souls Actually Come From

The four tiers have completely different sourcing, and it's worth knowing before you start hoarding:

  • Small and Medium Pal Souls are a dark-pal specialty. A cluster of nocturnal ghost pals drops them guaranteed — Nitemary, Wispaw, Hoodle, Wistella and Bakemi for Small; Sootseer, Menasting and Wixen Noct among the Medium sources — while common dark pals such as Daedream, Cawgnito and Tombat carry 1–3% chances, and the human raiders who attack your base drop both at around 30%.
  • Large Pal Souls come overwhelmingly from Alpha bosses. Of the 34 drop entries that yield one, 24 are guaranteed at 100% — Anubis, Necromus, Paladius, Astegon, Frostallion Noct, Shadowbeak and Sekhmet among them — so each of those is a reliable single soul per respawn.
  • Giant Pal Souls — the tier you need 30 of — are almost entirely a Predator Pal drop. Every one of the 57 entries in the game's drop table that yields one pays out at 100%, and 48 of them are Predator variants; a handful of endgame bosses round out the rest. If you want to max a pal's rank, hunting Predators is the loop; nothing else produces them at volume.

What the Ranks Actually Give

This is the honest limit of what's knowable from the data: the game files define the costs of every soul rank but not the effect. The stat multiplier per rank is computed in the game's compiled code, not in an exported table, so any specific percentage you see quoted elsewhere is derived from player testing rather than from the game's own data. In-game you only ever see the rank gauge. The same is true of Capture Power on the player side — the table drives the costs and nothing else.

The Other Half of Pal Power: Condensation

Soul ranks are only one of the two permanent tracks a pal can carry. The other is condensation, which happens at the Pal Essence Condenser — you feed in duplicate copies of the same species to fill a four-star track. The two stack on the same pal, so a fully built pal has been to both structures.

The Condenser is worth building early: level 14 for 2 Ancient Technology Points, with no tower boss requirement at all, and it costs 20 Paldium Fragments, 20 Ingots and 5 Ancient Civilization Parts. It draws no power.

The practical consequence is that a breeding operation feeds the Condenser, not the statue. If you're already running Breeding Farms to roll passives, the rejected offspring are exactly what condensation consumes.

The Player Side: Effigies

The statue's other half enhances your own character. The classic green Lifmunk Effigy raises Capture Power over 15 ranks, and the game's v1.0 launch added twelve more effigy types feeding their own tracks — swim speed, flight capacity, sphere homing, EXP gain and more. For the full rank tables, costs, and where every effigy is hidden in the world, see the Effigies guide.

Tips

  • Build it the moment it unlocks at level 9. It costs nothing meaningful, and effigies you pick up before you have a statue are just sitting in your inventory doing nothing.
  • Don't spread souls across your whole box. 52 souls maxes exactly one pal. Pick your two or three genuine keepers — a flying mount, a boss-fighting attacker, a base worker you've already condensed — and commit.
  • Ranks 1–10 are the cheap half. 22 souls gets you to rank 10; the next 30 Giant souls buy the other ten. If you're souls-poor, taking three pals to rank 10 is far more total value than one pal to rank 20.
  • Enhance last, not first. Souls and condensation both apply to a specific pal, so spend them only after you've settled the passives you want. Rebreeding a better pal wastes everything you poured into the old one, and the reset only refunds ranks for gold — never the souls themselves.

No items can be crafted at this structure.